Fit it!

Fit it! is an app for people who would like to start going to the gym. The app would have options to add personal information about the person’s body and free time. This information is important to create the perfect match of training.

Frog Lake Menu

A sample of a simple menu for a game addressed to children. With subtle colours and pleasant font, the game would provide a lot of fun for our kids.

Adventurer

This simple but powerful menu is going to help one make the play even more enjoyable. A player can find here every single option he needs. And there is only one thing we can say: Let’s have an adventure!

Ghost Night Brew

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The Story

I guess that every artist had a kind of art block in a certain moment of his life. That unpleasant state makes you feel that you don’t know what to do, even if you want to create something. I have met a lot of questions about how to overcome the artist’s block, or how to keep drawing when somebody has that state. I have experienced it by myself not that long ago. It was the moment when the Ghost Night Brew appeared in my head.

I spent my time on unproductive activities, mostly watching TV series and playing games on Facebook. I knew that I needed to create a design for an all-in-a-row type of game but did not feel any willingness to do it. The idea came to me during one play. It was a Halloween season. I just imagined all of these small potions on a witch’s bookshelf as she’s doing her Ghost Night Brew.

At once I started to sketch.

As I wanted to create an example of the stages path and stage itself I needed to take into consideration the whole User Interface. Inspired by Candy Crush Saga I decided what should my “game” include.

Of course, everything was based on the rules of all-in-a-row game:

All-in-a-row games involve placing and/or moving pieces on a game board attempting to create a layout of n of your pieces in a straight line (often n=3, but not always). Positional games involve only playing pieces, with no movement or captures afterwards. Wikipedia

At first, the idea of the board for Ghost Night Brew was a witch’s hut where the potions would stand on the shelf. It would look nice in the illustration but not necessarily in the game, where elements are moving vertically. At last, I created a classic board that wouldn’t disturb a play.

To the examples of stage and path, I added two versions of a menu. Everything refers to the Halloween – the Ghost Night.